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#86: Risking Resourceful Code

Author: C.K. Haun (rev. Matt Deatherage)
Year: 1990

... covers considerations you need to keep in mind when using code resources.

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Apple II
Technical Notes
_____________________________________________________________________________
                                                  Developer Technical Support


Apple IIgs
#86:         Risking Resourceful Code

Revised by:  Matt Deatherage                                       March 1991
Written by:  C.K. Haun <TR>                                    September 1990

This Technical Note covers considerations you need to keep in mind when using
code resources.

Changes since September 1990:  Now lists XCMD and XFCN resources as "Apple's
code" and notes that other restrictions apply to them as well.
_____________________________________________________________________________


Code resources are wonderful things that can make your life better than it 
ever was before.  Code resources are necessary when writing CDevs and can be 
very useful for control definition procedures, code modules for extensible 
programs like resource editors in fact, almost anywhere where you use regular 
compiled and linked code.  But to do it right, you need to keep some rules in 
mind.


Apple's Code, Apple's Rules

The first code resources covered are the ones defined as fully supported by 
the System Software.  These are rCtlDefProc ($800C), rCodeResource ($8017), 
rCDEVCode ($8018), rXCMD ($801E) and rXFCN ($801F).  Before looking at the 
specifics, this Note describes in general terms what happens when the 
Resource Manager loads a code resource.

When you call the Resource Manager with a request for a code resource (or 
when the system does, as with rCtlDefProcs ), it loads it like a normal 
resource. The Resource Manager finds the resource in a resource map in the 
current search path, allocates a handle for the resource using the attributes 
in the resource attribute bits, and loads the resource into memory.

Now the Resource Manager examines the resConverter bit in the resource 
header. If this bit is set, indicating that this resource needs to be 
converted (asit should be for an rCtlDefProc), the Resource Manager checks 
its tables to seeif a resource converter has been logged in (with the 
ResourceConverter call).For code resources, the correct converter has been 
logged in by the manager associated with that resource type.  For example, 
the Control Manager logs in the code resource converter for rCtlDefProc 
resource type.

For code resources,  InitialLoad2 is used to load the OMF from memory.  Then 
the Resource Manager returns a handle containing a pointer to the start ofthe 
loaded, relocated code.

Rule 1: Code resources must be smaller than 64K

The code resource converter uses the InitialLoad2 function of the System 
Loader to load and convert code resources.  That means that code resources 
are restricted in the same way that loading from memory is. One of these 
restrictions is that the code must be 64K or less.


Rule 2: Compiled and linked code only

Again, since InitialLoad2 is used to convert the code resource, the data must 
be in OMF format since  InitialLoad2 expects to relocate standard load 
segments.  When you prepare your code for inclusion in a code resource, 
compile and link the code as you normally would for a stand-alone program.  
Use the file produced by the linker for inclusion in your resource fork.  You 
can use Rez to move the code from a data fork to your application's resource 
fork with a line in your resource description file similar to the following:

read rCodeResource (MyCodeIDNumber,locked,convert)"MyCompiledAndLinkedCode";

Rule 3: One segment please

Multiple segments are theoretically possible with code resources, but you 
have to manage memory IDs and the memory that the additional code segments 
use yourself.  Since the code resource converter calls InitialLoad2, it uses 
the Memory Manager ID for the current resource application, and you cannot 
specify a different user ID directly.  By changing your current resource 
application ID (by making an additional call to ResourceStartUp with a 
modified master ID,for example) you could manage multisegment code resources.

Rule 4: No dynamic segments

The dynamic segment mechanism does not work with code resources.  Of course, 
your application can still use dynamic segments, but not code resource 
dynamic segments.

Rule 5: Set the right attributes

There are two sets of attributes you need to be concerned about for a code 
resource.  The first set includes the standard resource attributes; the 
second set covers the attributes that the code itself has in the OMF image.

You need both sets to get the functionality you want.  The resource 
attributes determine how the Resource Manager handles the resource.  The OMF 
attributes control what InitialLoad2 does when it converts your code from OMF 
in a resource handle to relocated executable code.

Remember, you need to set both sets of attributes.

The resource attributes you need to set are locked and convert.  The locked 
flag is necessary to prevent the resource from moving while InitialLoad2 
processes it, and the convert flag is needed to signal the Resource Manager 
to call the code resource converter.

You must set the static OMF attribute, the others (like no special memory) 
you set as appropriate for your code in your application.

Rule 6: Know where to go

The handle you get back from the Resource Manager when you load and convert a 
code resource points to the beginning of the relocated and ready-to-execute 
code, not to the image of the code that is stored in the resource fork.  So 
you can immediately jump to this code to execute it.

You can override this if you like clear the resConverter bit in the resource 
attributes.  If this bit is zero, the Resource Manager does not call any 
resource converter (including the code resource converter).

Rule 7: Remember the Write

Keep in mind that any resource that uses a converter uses that converter both 
for reading and writing the resource.  If you write out a code resource, the 
Resource Manager calls the Write routine for the code resource converter, 
which currently writes without doing any conversion it does not reconvert the 
codein memory back to OMF format.    However, some converters (perhaps one 
you write) could reconvert the resource before writing it out.


Your Code, Your Rules

If you want to define your own code resource type (with a resource type of 
less than $8000 and greater than 0) you may want to follow the same rules as 
the system code resources use.  In fact, you can even use the same code 
resource converter, by using the ResourceConverter call with your resource 
type, andlog the code resource converter as the converter to use with your 
resource type, like the following:

       pha
       pha                     ; return space
       _GetCodeResConverter    ; Misc Tools call to return the loader 
*                              ; relocation code pointer
*                              ; (leave it on the stack for the next call)
       pea $0678               ; resource type you want to convert with this 
*                              ; converter, any Application type you wish
       pea %01                 ; add this converter to the Application
*                              ; converter list, and log this routine in
       _ResourceConverter

or you can do whatever you like with the resource, including not having a
converter and doing all the relocation and memory management of the code
yourself.  This can give you the ability to add more functionality than the
standard code resources provide dynamic segmentation is one feature you could
implement if you want to handle all the details yourself.

Or, you can manage the code any way you want, but keep the built-in system
functions in mind, and use as many of them as you can.  Make your life 
simpler.


One Final Note

If one of your resources is marked convert and preload the Resource Manager
only preloads that resource if the converter for that resource is logged in 
as a converter for that type.  If the Resource Manager cannot find the 
converter, it does not preload the resource.


Further Reference
_____________________________________________________________________________
  o  Apple IIgs Toolbox Reference, Volume 3
  o  GS/OS Reference
  o  HyperCard IIgs Script Language Guide
  o  HyperCard IIgs Technical Note #1, Corrections to the Script Language 
     Guide
  o  Apple IIgs Sample Code #9, Lister